#9 FIELD HUNTER PRELIMINARY LOW TEST
Jumps 3'6"/ 42"; Pace 350 Meters Per Minute (220MPM=approx. 9 Miles Per Hour which equals brisk trot) Length 350 -400Meters
Continuous Canter with Flying Lead Changes Required, One Combination & 4 Spread Fences
SCORING Each numbered requirement or General Impression carries a score of 0 - 10 (0=Not performed, 1=Very bad, 2=Bad, 3=Fairly Bad, 4=Insufficient, 5=Sufficient, 6=Satisfactory, 7=Fairly Good, 8=Good, 9=Very Good, 10=Excellent)
ERRORS - PENALTIES: Wrong Lead, Knockdown = -7, 1st Refusal = -10, 2nd - 4th Refusal = -15, Hard Rub = -3. Time Penalties to be calculated after exceeding the 5 second window at .25 penalties per second for over or under the time allowed.To be deducted from total score.
MANDATORY ELIMINATIONS: 5th Refusal Elemental - Novice & 3RD Refusal Training and Above; Fall of Horse or Rider; Third Error of Course and Any Abusive Behavior deemed excessive by the Judge.
| Test Directive | Max Pts | Score | Error |
Remark: Required when Error occurs or score is below 5 Mark Errors in Red Ink | |
| 1 | Enter Ring, at 'A' Walk proceeding 1/3rd way round 20M/66' cirlcle, trot 2nd 1/3rd, Halt 5 seconds then develop canter through final 1/3rd & proceed through Timing Flags to 1st fence | 10 | |||
| 2 | Approach & Jump Fence 1 | 10 | |||
| 3 | Approach & Jump Fence 2 | 10 | |||
| 4 | Approach & Jump Fence 3 | 10 | |||
| 5 | Approach & Jump Fence 4 | 10 | |||
| 6 | Approach & Jump Fence 5 | 10 | |||
| 7 | Approach & Jump Fence 6 | 10 | |||
| 8 | Approach & Jump Fence 7 | 10 | |||
| 9 | Approach & Jump Fence 8 | 10 | |||
| 10 | Canter through Timing Flags to 'A', At 'A' trot 1/2 of 20M cirlcle, Leave ring at pace of choice. Praising the horse is always encouraged | 10 | |||
Collective Marks
| 11 | "Gaits": Freedom and Regularity and"Way of Going": Attention, confidence, harmony, balance and ease of movement. | 10 | ||
| 12 | "Style of Jumping": Form over fences and "Suitability" of Horse to Rider. | 10 |
Total Possible Points 120
Total Points Awarded:+______Subtract Time Penalties & Errors:_-______Final Score:+_______
To create percentage of good, divide total points by the maximum good marks obtainable.